What To Do During A Robbery

This lesson was designed to mimic an actual three minute robbery. For maximum repeat play, and to simulate some of the unpredictability, it never plays exactly the same twice. The player is encouraged to play multiple times to reenforce the unpredictability, timeliness, and danger of the armed robbery and the proper and safe procedures to safely resolve the scenario.

Robberies of banks are a liability because of the chance of injury to employees and customers. Tellers are trained to cooperate and expedite the robber out of the bank. Robberies longer than 3 minutes dramatically increases the chance of the use of deadly force.

Design Features:

  1. Randomly selects one of eight robber characters.
  2. Lipsync characters.
  3. AI increases robber aggresiveness.

    Measures:
  4. Delay timer
  5. Amount of money taken.
  6. Bait money delivered.

Lesson Records:

  1. Order of actions.
  2. Amount of money delivered.
  3. Verbal response.
  4. Timing of silent alarm.
  5. Robber aggressiveness.

How To Play:
You are a teller in a bank during an armed robbery.
Rolling cursor over objects in center window presents written identification of the object in info bar below. Robber will initiate actions. Click on appropriate responses from list in the left screen. Press submit response after every selection to proceed. Clicking on items in the drawer moves them into the robbers bag. A record of your actions appears in the right window. A danger bar on the right side of the center window indicates the level of the robber's threat and agitation to your responses.

Click here to play this simulation online.