

What
To Do During A Robbery
This lesson was designed to mimic an actual three minute
robbery. For maximum repeat play, and to simulate some of the unpredictability,
it never plays exactly the same twice. The player is encouraged to play multiple
times to reenforce the unpredictability, timeliness, and danger of the armed
robbery and the proper and safe procedures to safely resolve the scenario.
Robberies of banks are a liability because of the chance of injury to employees
and customers. Tellers are trained to cooperate and expedite the robber out
of the bank. Robberies longer than 3 minutes dramatically increases the chance
of the use of deadly force.
Design Features:
Lesson Records:
How
To Play:
You
are a teller in a bank during an armed robbery.
Rolling cursor over objects in center
window presents written identification of the object in info bar below.
Robber will initiate actions. Click on appropriate responses from list
in the left screen. Press submit response after every selection to proceed.
Clicking on items in the drawer moves them into the robbers bag. A record
of your actions appears in the right window. A danger bar on the right
side of the center window indicates the level of the robber's threat and
agitation to your responses.